Virtually Handcrafted:

An Investigation of Immersive Architectural Design Processes

Daniel Innes - 2017

Architects use media such as drawings and models to test and better understand their designs. These media are frequently scaled for convenience and reduced to two dimensions for clarity; however, in relying on these methods, the direct and visceral experience of inhabiting space is neglected. Phenomenologists such as Juhani Pallasmaa point out that this problem is exacerbated by the picture plane. The flat page or screen acts as an impenetrable window, excluding the viewer from a truly embodied appreciation of the designed spatial qualities.

This research investigates the use of virtual reality (VR) as a tool for conceiving architecture without alienating the designer from the user’s perspective. It is suggested that the holistic and subjective approach of immersive media is a necessary complement to the more abstracted and objective views of architectural tradition: plan, section, and elevation. The recent availability of consumer-grade VR allows the testing of this opportunity without many of the technological limitations of research done in the 1990s. This research aims to describe tendencies of VR design and thus guide the incorporation of immersive technologies into contemporary practice.

The spaces in which we live are typically created through an elaborate process of imagination followed by communication - a translation, of sorts, from mental imagery to paper, model, or digital screen. With virtual reality (VR), there's another option: inhabit the digital world and create spaces directly. Virtually handcrafted uses a purpose-built modelling software to design spaces while simultaneously engaging with the human perspective. It shows that the holistic sensory experience of immersive media can effectively complement the more abstract views of architectural tradition: plan, section, and elevation. This has intuitive appeal for designers and inhabitants alike. With VR technology coming of age, it is becoming more and more important to think critically about how this technology changes, and can change, our thinking. Exploring the new pathways fully will lead towards the shaping of radically different design methods and, ultimately, a richer built environment. https://dara.digital
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